﻿using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Runtime.Serialization;
using System.Runtime.Serialization.Formatters.Binary;
using System.Threading;
using UnityEngine;

public class _32 : MonoBehaviour
{
    // Start is called before the first frame update
    void Start()
    {
       
    }

    // Update is called once per frame
    void Update()
    {

    }
}

public class MyListB
{
    int[] items;

    public int this[int i]
    {
        get { return items[i]; }
        set { this.items[i] = value; }
    }
         
    public int Count
    {
        get { return items.Length; }
    }
}
